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Hand Controllers, how Quaint
by David Crowson at 12:45 20/02/08 (Blogs::Dave)
def. one for the xmas list

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bombholio
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Hand Controllers, how Quaint David Crowson - 12:45 20/02/08
Re: Hand Controllers, how Quaint Hugo van der Sanden - 23:28 20/02/08
[The headset] can also read emotions of players and translate those to the virtual world. "The headset could be used to improve the realism of emotional responses of AI characters in games," said Ms Le.

"If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous," she explained.

Yeah, right. That's exactly what all the shoot-em-ups have been waiting for - a chance to upbraid the player for being too vicious. :)

Sounds fun though, if a bit limited - it should at least be picking up motor neurons as well.

Hugo

Re: Hand Controllers, how Quaint Simon - 09:14 21/02/08
Let me know when the headset can control the operator...
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simon
Re: Hand Controllers, how Quaint Gordon Hundley - 05:29 29/02/08
No point in waving you hands around in front of one of those non-portable projected displays when you can just read the back of you hand.

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DrGoon

Re: Hand Controllers, how Quaint Simon - 10:27 29/02/08
Eew!

I'm psychologically averse to wetware like this, call me squeamish if you like.

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simon